Ghost Of Tsushima Ooblets Rocket Arena Paper Mario Do July S Big Games Pass The Accessibility Test
Ghost of Tsushima took some time to grow on me with Sucker Punch’s decision to tie navigation to watching the wind blow. When I reviewed it on launch day, I still wasn’t a fan. I wasn’t used to not being able to move through the massive game world on autopilot and being forced to consider and reconsider my path to most objectives. I deemed it an accessibility failure and asked for traditional waypoints....