Guerrilla Games continues to roll out updates for the PC version of Horizon Zero Dawn. This latest one, version 1.06, comes four weeks after the most recent update. Once again, there’s a host of smaller fixes, and a couple of welcome improvements. Many of the major issues remain under investigation, though Guerrilla promises more definitive answers soon. 1.06 fixes the bug that would sometimes cause characters to warp in cutscenes, and improves the Adaptive FPS mode to ensure it doesn’t result in lower performance than similar native settings. Aloy will now also follow the direction the camera is facing when walking, and not at a slight angle. Outside of that, there are a couple of crash and HDR fixes.
You’ll find all the patch notes for 1.06 below. Crash fixes
Fixed a streaming compute shader crash. Fixed a crash on startup related to file paths with non-ANSI characters.
Graphical improvements
Fixed an issue where characters would noticeably warp between cuts during a specific cutscene in main quest “The Point of the Spear”. Fixed an issue where box graphics would flash during the final cinematic of the game. Fixed an issue in HDR where the UI could get overlapped by a black scene. Fixed an issue where turning on the Adaptive FPS option gave lower performance results than setting similar results manually.
Gameplay improvements
Aloy forward walking direction – Aloy now walks directly towards the direction the camera is facing when you press forward, rather than at a slight angle.
Other improvements
Executable details – Properties of the executable now also displays the current version.
Known issues
Some players are experiencing an out of memory error during the game optimization process. Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly. Some players are experiencing performance issues on specific GPUs or hardware combinations.